phoenisrakax.blogg.se

Parsec wiki
Parsec wiki











parsec wiki

In level two, he most often teleports off-screen or just out of the character's line of sight, but is capable of appearing directly in front of the player. In the first level, the Slender Man can be seen standing outside of the house through every window, once the player acquires the flashlight, and after going through the gate outside he can be seen on the top of hills well away from the player. The Slender Man's behavior changes slightly between levels. This limited defense forces a sense of helplessness, as the best way to survive in the game is to run whenever in danger. The character is armed only with a flashlight. Slender: The Arrival uses similar mechanics to its predecessor, The Eight Pages.

parsec wiki

Parsec wiki software#

The data for all three games was used for the software Chipspeech to create the voice of character "Lady Parsec".The majority of the game takes place in abandoned areas (house, defunct mine, etc.), each with different objectives. The speech data for Parsec, Alpiner and Moon Mine was later acquired by Plogue Art et Technologie, Inc. "Nice flying." (after exiting a refueling tunnel)."Congratulations." (when refueling, i.e., at halfway point of refueling tunnel).The voice of the on-board computer was performed by Aubree Anderson, who at the time was a student at Texas Tech University. Without the speech synthesizer there is no indication of how long the asteroid belt will last. The sole exception is in the asteroid belts between levels, whose length increases with the level number. Although it warns of advancing enemy craft and low fuel, both of these also have visual cues. The optional speech synthesis adds drama to the gameplay. The Bynites were likely named after Don Bynum, the manager of TI's Personal Computer Division. The Urbites and Dramites appear to be named after the developers of the game Paul Urbanus signed Internet posts as late as 2005 as "urbite". Starting with level 4, the Swoopers are preceded by a random number of Killer Satellites, which come without the usual computer warning. At the end of each asteroid belt, any remaining asteroids are cleared away and the color of the ground is changed then a new wave of Swoopers begins. Each level ends with an asteroid belt, in which an array of asteroids advance on the ship and must be avoided or shot. The cruisers are called Urbites, Dramites, and Bynites. The fighter types are named Swoopers, LTFs (Light Triangular Fighters), and Saucers. A ship flying off the left edge of the screen wraps around to the right side and attacks again. A new fighter can appear with others still on the screen, whereas a new cruiser will not come until the previous one is destroyed. Enemy ships enter the screen one at a time. Three waves of fighters alternate with three waves of cruisers fighters pose only the threat of collision, while the cruisers fire on the player's ship. The objective is to destroy all enemy ships while avoiding being shot, colliding with any flying object or the ground, or overheating one's laser cannon. The player in Parsec pilots a spaceship through sixteen differently colored levels which scroll horizontally across the screen. The ship moving through a refueling tunnel













Parsec wiki